home *** CD-ROM | disk | FTP | other *** search
- /****************************************************************************
- ** $Id: qt/globjwin.cpp 3.0.3 edited Oct 12 12:18 $
- **
- ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
- **
- ** This file is part of an example program for Qt. This example
- ** program may be used, distributed and modified without limitation.
- **
- *****************************************************************************/
-
- #include <qpushbutton.h>
- #include <qslider.h>
- #include <qlayout.h>
- #include <qframe.h>
- #include <qmenubar.h>
- #include <qpopupmenu.h>
- #include <qapplication.h>
- #include <qkeycode.h>
- #include "globjwin.h"
- #include "glbox.h"
-
-
- GLObjectWindow::GLObjectWindow( QWidget* parent, const char* name )
- : QWidget( parent, name )
- {
- // Create a menu
- QPopupMenu *file = new QPopupMenu( this );
- file->insertItem( "Delete Left QGLWidget", this,
- SLOT(deleteFirstWidget()) );
- file->insertItem( "Exit", qApp, SLOT(quit()), CTRL+Key_Q );
-
- // Create a menu bar
- QMenuBar *m = new QMenuBar( this );
- m->setSeparator( QMenuBar::InWindowsStyle );
- m->insertItem("&File", file );
-
- // Create nice frames to put around the OpenGL widgets
- QFrame* f1 = new QFrame( this, "frame1" );
- f1->setFrameStyle( QFrame::Sunken | QFrame::Panel );
- f1->setLineWidth( 2 );
- QFrame* f2 = new QFrame( this, "frame2" );
- f2->setFrameStyle( QFrame::Sunken | QFrame::Panel );
- f2->setLineWidth( 2 );
-
- // Create an OpenGL widget
- c1 = new GLBox( f1, "glbox1" );
-
- // Create another OpenGL widget that shares display lists with the first
- c2 = new GLBox( f2, "glbox2", c1 );
-
- // Create the three sliders; one for each rotation axis
- // Make them spin the boxes, but not in synch
- QSlider* x = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "xsl" );
- x->setTickmarks( QSlider::Left );
- connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) );
- connect( x, SIGNAL(valueChanged(int)), c2, SLOT(setZRotation(int)) );
-
- QSlider* y = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "ysl" );
- y->setTickmarks( QSlider::Left );
- connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) );
- connect( y, SIGNAL(valueChanged(int)), c2, SLOT(setXRotation(int)) );
-
- QSlider* z = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "zsl" );
- z->setTickmarks( QSlider::Left );
- connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) );
- connect( z, SIGNAL(valueChanged(int)), c2, SLOT(setYRotation(int)) );
-
-
- // Now that we have all the widgets, put them into a nice layout
-
- // Put the sliders on top of each other
- QVBoxLayout* vlayout = new QVBoxLayout( 20, "vlayout");
- vlayout->addWidget( x );
- vlayout->addWidget( y );
- vlayout->addWidget( z );
-
- // Put the GL widgets inside the frames
- QHBoxLayout* flayout1 = new QHBoxLayout( f1, 2, 2, "flayout1");
- flayout1->addWidget( c1, 1 );
- QHBoxLayout* flayout2 = new QHBoxLayout( f2, 2, 2, "flayout2");
- flayout2->addWidget( c2, 1 );
-
- // Top level layout, puts the sliders to the left of the frame/GL widget
- QHBoxLayout* hlayout = new QHBoxLayout( this, 20, 20, "hlayout");
- hlayout->setMenuBar( m );
- hlayout->addLayout( vlayout );
- hlayout->addWidget( f1, 1 );
- hlayout->addWidget( f2, 1 );
-
- }
-
-
- void GLObjectWindow::deleteFirstWidget()
- {
- // Delete only c1; c2 will keep working and use the shared display list
- if ( c1 ) {
- delete c1;
- c1 = 0;
- }
- }
-